Mekler, E. D. and Bopp, J. A. and Tuch, A. N. and Opwis, K.. (2014) A systematic review of quantitative studies on the enjoyment of digital entertainment games. In: CHI 2014, one of a CHInd ; The 32nd Annual ACM Conference on Human Factors in Computing Systems, conference proceedings, Toronto, Canada, April 26 - May 1. New York, NY, pp. 927-936.
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Official URL: http://edoc.unibas.ch/dok/A6288941
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Abstract
Enjoyment has been identified as a central component of the player experience (PX), but various, overlapping concepts within PX make it difficult to develop valid measures and a common understanding of game enjoyment. We conducted a systematic review of 87 quantitative studies, analyzing different operationalizations and measures of game enjoyment, its determinants, and how these were related to other components of PX, such as flow, presence and immersion. Results suggest that game enjoyment describes the positive cognitive and affective appraisal of the game experience, and may in part be associated with the support of player needs and values. Further, we outline that enjoyment is distinct from flow in that it may occur independently of challenge and cognitive involvement, and argue that enjoyment may be understood as the valence of the player experience. We conclude with a discussion of methodological challenges and point out opportunities for future research on game enjoyment.
Faculties and Departments: | 07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis) |
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UniBasel Contributors: | Mekler, Elisa D and Tuch, Alexandre N and Opwis, Klaus |
Item Type: | Conference or Workshop Item, refereed |
Conference or workshop item Subtype: | Conference Paper |
Publisher: | ACM |
Note: | Publication type according to Uni Basel Research Database: Conference paper |
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Identification Number: | |
Last Modified: | 09 Nov 2017 14:10 |
Deposited On: | 05 Jun 2015 08:53 |
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