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How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires

Brühlmann, Florian and Schmid, Gian-Marco. (2015) How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York, pp. 1181-1186.

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Abstract

We describe and report the analysis of two widely used questionnaires to measure the player experience in digital games. In order to contribute to the further validation and meaningful application of the PENS and GEQ we examined the underlying factorial structure of both questionnaires. Four hundred and forty-seven participants played two different games and rated them on a set of various variables including the PENS and GEQ. Consistent with previous research we gained additional insight into optimization of both measurements. While the factor structure of the PENS appears to be consistent and invariant across two different games, the GEQ reveals weaknesses in fulfilling these requirements.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Brühlmann, Florian and Schmid, Gian-Marco
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
ISBN:978-1-4503-3146-3
Series Name:CHI EA '15
Issue Number:33
Note:Publication type according to Uni Basel Research Database: Conference paper
Language:English
Identification Number:
edoc DOI:
Last Modified:21 Dec 2017 07:44
Deposited On:08 Sep 2017 14:37

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