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Informational, but not Intrinsically Motivating Gamification': Preliminary Findings

Forde, Seamus F. and Mekler, Elisa D. and Opwis, Klaus. (2016) Informational, but not Intrinsically Motivating Gamification': Preliminary Findings. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA , pp. 157-163.

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Official URL: http://edoc.unibas.ch/44706/

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Abstract

Motivational psychology suggests that informationally designed gamification can increase intrinsic motivation. However, there has been little empirical research to test this assumption. In a first experiment we compared whether a gamified and a non-gamified application differed in terms of usability, intrinsic motivation and need satisfaction. No significant differences emerged, yet descriptive data and participants' open-ended answers indicated that there were differences in how informational game elements such as scoreboards were perceived. We conclude with a discussion of implications and opportunities for future research.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Opwis, Klaus and Mekler, Elisa D
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
ISBN:978-1-4503-4458-6
Note:Publication type according to Uni Basel Research Database: Conference paper
Identification Number:
Last Modified:21 Nov 2017 14:55
Deposited On:21 Nov 2017 14:55

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